Toem: A Photo Adventure is Set off on a delightful expedition and use your photographic eye to uncover the mysteries of the magical TOEM in this hand-drawn adventure game. Elemental Resistances (75% on Merciless)Ģ.It's a 100 % Toem Guide, A gaming walkthrough of Toem consists of each and everything the game has to offer in terms of all achievements, all animals, all monsters, all photo challenges, all quests, all tasks, all cosmo boxes, all gifts, all ancient paintings, all ghosts locations, etc.Įverything with proper timestamps included in the video (PLEASE DO CHECK 1st PINNED COMMENT and Description for them) Merciless: Kill them all for 1 extra skill pointĢ. Cruel : Kill them all for 1 extra skill point Note: Flame totem damage can be somewhat slow during the first levels, but it drastically increases once you get to Ancestral Bond. Buy a cheap 5-link or Tabula Rasa once you reach level 50. Sells this to the vendor to get a +1 scepter back and add in Flame totem to this.ģ. Recipe: 1 blue scepter/wand, 1 ruby ring & 1 alteration orb. OR craft +1 to fire skill-gems sceptre/wand. If you can afford it, use 1x Lifesprig and 1x Abberath's Horn Wand to greatly increase you damage early on. Grab Flame Totem after completing the "Breaking Some Eggs" quest in act 1.Ģ. Note: Alternative you can pick Tawhoa instead of Ramako for more armor and resistances, but you will have to manually cast Enduring cry to gain endurance charges then.ġ. Note: Arctic Armor should not be linked with Increased duration as that will increase the amount of life it reserves to run.Īscendancy Points: Ngamahu Flame's Advance, Hinekora Death's Fury, Arohongui Moon's Presence & Ramako Sun's Light. Vaal Haste, Increased Duration & Arctic Armor. Flame Dash, Flammability & Faster Casting. Cast When Damage Taken (lvl 4), Temporal Chains (lvl 7), Flame Golem (lvl 6) & Summon Skeletons (lvl 10) Cast When Damage Taken (lvl 4), Arctic Breath (lvl 7), Greater Multiple Projectiles (max level) & Chain (max level) Note: If you use Tawhoa, Forest Strength instead of Ramako, Sun's Light I'd suggest taking out Molten shell and adding in Enduring Cry (you need to manually cast this though) Cast When Damage Taken (lvl 9), Immortal Call (lvl 11), Molten Shell (lvl 14) and Increased Duration (max lvl) Flame Totem, Faster Casting, Fire Penetration, Controlled Destruction, Faster Projectiles and Iron Will. Since we are using totems as our primary way of killing, reflect damage is never a problem. This build further utilizes the Blood Magic keystone, which allows us to focus on what's important damage and survivability and allows us to use the Clear Mind Jewel and the Infernal Mantle unique armor. That combined with mobs typically attacking your totems makes us very tanky and safe. The finished build has a total of 199% increased total maximum life and an additional 1% extra fire resistance. In short this builds defensive capabilities lies in its high amount of life, armor, endurance charges, life regeneration and the use of 3 different CWDT skill-gem setups. People who prefer a build that has a video-guide linked to it. A build that is both viable for hardcore as well as softcore.ĥ. Players who seek a powerful, but simple and easy build to understand and play.Ĥ. This build is able to effectively destroy bosses and farm end-game maps.Ģ. This build is designed for beginners and veterans alike. A lot actually, but if you can't afford that yet, don't despair a 4-linked chest will carry you until you can.įirst of all, what is this build and who is it suited for?ġ. That doesn't mean that Flame Totem doesn't benefit from getting 5 or 6-linked, it does. Flame Totem requires nothing more than a 4-link to start doing lots of damage. This build is very strong compared to the amount of currency you have to invest into it. To see the build in action, check out the link to my video guide above. In this thread I will cover the most basic requirements of the build. This is my official thread for my Dual Flame Totem Blood Magic build. If you have any questions about the build come to my twitch stream and I will do my best to answer them: It will show you how the build performs and explain how to set everything up! Video Guide: Path of Exile: Dual Flame Totem Ultimate Beginner's Build! Ĭheck this short (5-6 min) build guide video above.
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I have finally discovered what I've been searching for all along, which is a sense of belonging and contentment with you. I cannot imagine my life without you, and I am dependent on your love and companionship to survive. Regardless of the highs and the lows in our relationship, I need your love and support to keep me grounded and safe within your embrace. Your affectionate gestures make me feel like I'm home again, in the place where I am meant to be.Īnd through the hard times, good times, wrap me in your arms You are unique and irreplaceable in my life, and I cannot find someone or somewhere that compares to you.Įven if I continue to travel and wander, I will always feel lost without your presence.īut when you kiss me I'm back where I belong I cannot find a place that matches the comfort and familiarity I find with you. I am powerless to change the situation I find myself in. The following statement is honest and sincere. Just to break down, turn round and come backĪll my travels have led me back to where I started, feeling lost and defeated. I've spent a long time traveling and wandering, covering a vast distance on foot. I've been traveling, roaming, walked a thousand miles The place where I feel most comfortable and belong is far away from here, beyond the Mississippi River. Home is not merely a physical location, but it is where your heart feels at ease.Īnd my heart is across the Mississippi line The last line says "no place, no place like you," emphasizing the individuality of this person and that they can't be replaced. The chorus repeats the idea that there is no place like the person they love. They found what they were looking for, indicating that they were searching for something before they found this person. The line "wrap me in your arms cause I need you, need you, need you" shows how much this person means to the singer. The second verse says that the person may ramble and wander, but they always come back to the person they love. This person is where they belong and no matter how much they wander, they always come back to this place. The chorus says that there is no place like the person that they are singing to. The line "just to break down, turn round and come back" indicates that the person has come back to the place where their heart is. In this passage, the heart is across the Mississippi line, indicating that the person in the song has been traveling and roaming for some time. The opening line says "they say home is where the heart is," which is a common saying. The lyrics to Joy Williams's song No Place Like You speak to the idea of home and belonging. The Witch's House is an impressive experience: better if you're looking for a methodical, survival-focused horror game than one with action or shooter elements. Without giving too much away, the process of doing this is even key to receiving an alternate ending to the game. Although the basic premise precludes most conversation, you can, if you so choose, find out more or less about the witch and her house. Most important to the game, though, is the story. There are few to no points where the puzzle-solving detracts from the game's presentation, which is perhaps most important of all. More accurately, it might be said that "thinking under pressure" is the focus of the gameplay. In all cases, due to the game's top-down perspective and lack of combat, puzzle-solving and thinking is the focus of the gameplay. Some of these are done under duress, such as when you're being pursued, while others allow you to take your time. The Witch's House focuses primarily on puzzles. Then there's the matter of playing the game itself. These graphics may not appeal to everyone, but for the game's aspirations, they are perfect. And it does it all with limited 2D graphics backed up by splurges of high-quality drawn art. From there, The Witch's House presents an impressively made, perhaps overly spacious, mansion that's bigger on the outside than it is on the inside. Stumbling through the darkness, she creaks open the door to the only thing inside: a mansion of surprises, that responds to her coming with trick and terror in equal measure. Viola awakens in a forest, with all her paths blocked by inhumanly large roses. Throughout all of this, Viola and the player's only companion is a mysterious, talking black cat, and the thin bits of information they can scrape together about Ellen, the house's owner. Though the game is carefully-paced and eerie much of the time, it does make ample use of jump scares to get the player moving and their heart beating. In it, you control Viola as she attempts to survive and escape the titular witch's house, solving puzzles and surviving what's in it. There's no mistaking it: this title is a survival horror game, although it hews closer to titles like Amnesia or Clock Tower than to Resident Evil or Silent Hill. From a 2D, top-down perspective, it tells the story of a young girl named Viola who is forced to enter, and then escape, the horrific and dangerous house of a witch. The Witch's House is a free game, developed in Japan and rendered in English by an expert translator who specializes in games like it. Softonic review There's no Hansel, and probably no Gretel either Rising Software has created expert music software for students. Please checkout the training videos, the few paragraphs below barely scratch the surface Practise Many students use Auralia and Musition daily for self directed learning and practise. Auralia 5 & Musition 5 Bundle Pack - Student Single Boxed Edition (General Merchandise). Additionally, instructors can set up customized tests, levels, and syllabi, then push those settings to students working remotely on their own. Auralia and Musition contain vast amounts of content, for student practise and assessment, and can be heavily customised. Grades, results, and progress are uploaded to a database accessible by instructors. Students purchase, install, and do their work in Auralia/Musition on their personal computers. Results & Reports – Includes a robust and comprehensive set of tracking and reporting tools.Ĭloud Convenience– Cloud editions are perfect for educational use. Use this feature to set up and manage multiple sections through all levels of music theory and ear training coursework. Students receive immediate feedback on practice. tonesavvy Self-directed student practice Customizable exercises for music theory fundamentals and ear training. Rising Software (also the publishers of Auralia ear training software). Multiple Classes and Courses – Like the syllabi customization above, you can also set up separate classes and/or courses. Auralia/Musition Self-directed student practice instructional videos for teachers Highly customizable ear training software with built-in AP Music Theory syllabus. Musition is an educational music theory software program. No other music software affords this degree of granular customization. Within each topic, you control the question types and specifics of each activity at every level. Become an expert at reading sheet music, recognizing time signatures, notating rhythms, understanding intervals, matching keys signatures and more. Include topics and activities which support your curriculum and exclude those that don’t. Musition is a complete music theory training and practice program, suitable for students of all ages and levels. Get a free trial iPhone, Android, iPad, Chromebook Support. Fully integrated into the Music First Classroom, these editions of Auralia and Musition are perfect for Band, Choir and Orchestra programs. Comprehensive Coverage– Contains hundreds of exercises including 43 topics for ear training and aural skills.Ĭustom Syllabi – Create a custom syllabus for your course or courses. Auralia is comprehensive ear training software for beginners, students and professionals and suitable for all ages, Auralia has thousands of questions, across 41 topics. Auralia & Musition First are Cloud solutions that allow your students to develop their musicianship and complete assessment tasks at school or home. FIGURE 5.8 Auralia ear-training application FIGURE 5.9 Auralia real audio assessment Musition is an application made by Rising Software (the maker of. Let’s take a look at the regression output below and how they exist in the r() level r(table), I have bolded/underlined the output of interest. We actually don’t need this to fill out the above table. ereturn list – this will let you see the ‘brains’ behind the regression, namely the e() level bits, which are useful in post-estimation commands.Type -matrix list r(table)- to see the structured output of this matrix.These are what you will use to fill out the above blank table. Importantly, the r() level contains the r(table) matrix, which holds all of the raw numbers used to generate the output of your regression as you see it in Stata’s output. return list – This will give the ‘guts’ of the regression, namely the r() level bits, as you see it in the Stata output.You can view the r() ‘guts’ with -return list- and e() ‘brains’ with -ereturn list. When you run a regression, Stata saves relevant bits of these regressions in scalars and matrices saved in different r() and e() levels. Let’s get familiar with the ‘guts’ and ‘brains’ behind Stata’s regression functions. You can either copy the output manually, or automate it! Let’s learn how to automate this process. In Stata you’ll run three regressions to fill out the three rows: sysuse auto, clear We want to regress MPG (Y) on weight (x) overall and by strata of domestic vs. Let’s use the classic 1978 auto dataset that comes with Stata. Here’s one step-by-step approach that you might find helpful. Extracting the results from regressions in Stata can be a bit cumbersome. If you make your own Stata programs and loops, you have discovered the wonders of automating output of analyses to tables. dream aquariumĭream aquarium, dream aquarium download, dream aquarium serial number, dream aquarium tanks, dream aquarium meaning, dream aquarium 1, dream aquarium reviews, dream aquarium full version crack, dream aquarium nj, dream aquarium backgrounds, dream aquarium full version, dream aquarium crack, dream aquarium saravanampatti, dream aquarium velloreĪ beautiful and next-generation virtual aquarium & screensaver. 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To see a small aquarium in your dream symbolizes small problems within your family and you will finish these problems thanks to a person outside your family. This person whom you will make aid mentions about you favourably. To see of selling an aquarium in your dream implies that you will make a victual aid to the person whose condition is bad. To see of buying an aquarium in your dream signifies that you will take a document or package from a good place and this thing will solve your problems within your family at the least. To see yourself in an aquarium in your dream represents that people talking behind your back will want your help as soon as possible. To see that you fill in aquarium with water in your dream indicates that you will use your money which you have saved for health issue. To see fish in an aquarium in your dream signifies that you will set off a journey for good reason and you will receive financial aid from your family elders for this journey. 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"D" Letter Dream Interpretation Dictionary (83)."C" Letter Dream Interpretation Dictionary (145)."B" Letter Dream Interpretation Dictionary (150)."A" Letter Dream Interpretation Dictionary (121). You can hit two of the boss turrets while having few other towers shooting you. One trick I used was to let my troops drive between the two "entry streets". In the final bossfight, be careful not to bite off more than you can chew, let your troops circle somewhere where they'll be able to hit the boss while not being shot at by dozens of towers. Be aware that if your troops are out of range of the towers but you aren't, the they might splash your troops by shooting you. Also avoid placing them in range of towers you don't need to distract, they'll just help get the decoy removed faster. Try to place them behind the tower, so they waste time turning around. The former less so with my first setup, since the shields are much stronger, but Stormrays always can zap away all your shields in seconds, so decoys are needed. Behemoth/Stormray towers can be nasty.Remember, as long as you are in it and not your troops, no harm done. If you notice that fast enough you can run to a place where it won't get in the way. Note that often the shot that deploys the bubble follows you. Stay out of the bubble and sprint in and out if you need to use an ability. Hacker towers are annoying but no big deal.Especially in the last mission I didn't bother and just called in airstrikes - one is enough and lets you do your thing freely. If you zoom out to the route-planning view, you can check for line of sights and plan your placements beforehand. Luckily in the last level this is much easier than in the levels where it gets introduced. An energizer should never get the chance to charge up your deployments.The basic towers should pose not much of a threat, especially in the first setup since you can one-shot them.While this setup worked, I felt it to be much harder and much more micro-management intensive, since the convoy is much longer and therefore requires more smokescreens, decoys and repairs (the big laser by the processor required 3 decoys to cross without losses, while with my other setup, 1 smokescreen and 1 repair usually were enough since the shield was much stronger). On my first run I had the following troop-setup: Dragon - Shield - Crawler - Crawler - Shield - Supply (levelled to give decoys), with most of them levelled once or twice by the end. Also fully levelled units are very, very expensive. While you can definitely recover from a loss, it's a good sign you are not active enough with your abilities. Naturally you should upgrade the second one as soon as you can. 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You can actually die on this stage if Lord Edris is low enough (like 20%) and the allies will kill him for you, but keep Jarod healed because he does take a lot of damage from the boss. This is the stage to use drums! You also have to do some damage to the boss so keep moonfire/sunfire up on Lord Edris and keep Jarod healed, since he takes all the damage. I often died from that, because I hadn't topped myself up when he leapt on me. Then you need to top yourself up (and go bear) so that when he leaps on you it doesn't kill you. Those fire pools do damage you and you need them because he also puts an explosive dot on you that on detonation does damage to your allies for however much health you had, so light the Nightbane fight, you have to stand in the pool to get your health low so that when you explode you don't do much damage to your allies. I found this stage hard and demoralising after making it through all that and then failing! Lord Edris leaves fire pools on the ground and you rapidly run out of room if you're too slow. Sometimes I got all 3 healed but if I only got 2 then on the 4th lot of adds just healed up one more add and then the phase was over. In the 3rd lot of 3 adds I used tree form and wild growth, innervated myself and spammed regrowth on the adds. All of them were healed up in this phase. Sometimes I would use Velen's just before tranquility to help heal up my allies who were wailing on each other quite badly by this stage. The second lot of 3 adds I used wild growth again and then tranquility. Sometiems I could heal the 3rd add, but most of the time I didn't get it healed. So, to make it work, I had to cast wild growth on the first add that comes out and then use EoG, and cast 2 rejuvs on 2 of the adds. I found this stage really difficult, because I kept forgetting to use my Essence of G'Hanir. I kept lifebloom up on Callie or Granny because Jarod is tanky and doesn't really take much damage, as well as kept them hotted up and under an efflo. In this stage Lord Edris pulls 3 friendly adds to him that have to be healed to full before they reach him or they turn into mobs you have to fight later, and also keep your allies alive as they are fighting each other because they've gone a bit loopy. I often tree formed here to top everyone up and maybe a tranq if I had fallen behind. Then I turned my attention to the soldier. I vortex the archer so I didn't have to deal with hiding for a little while, so I could dps down the mage quickly. The 5th wave I found hardest with a mage, archer and soldier. Bash is up again (though typhoon has a shorter cooldown so might be better) so the healing is a little bit rough on your allies with the knife dance. The 4th wave is a bit rough, with a mage and two soldiers. I had to use warstomp on the mage as my bash was on cd and bear form for when the soldier fixated on me, because then it does hardly any damage and frenzied regen would heal me from any damage. When the mage has its 3rd stack heading to 4th is when I bash it (or typhoon it, but you need to wait till later with typhoon to make sure the buff will drop off him) and block the mana sting with Jarod. I put a vortex on the archer (but not necessary) and hit the mage. The second wave has an archer and a mage. There are 3 adds - Archer (mana sting which does take 75% of your mana), Mage (who casts Arcane stuff which stacks), Soldier (who hits like a truck when fixated on you, and does a FOK type annoying thing)įirst wave is a solo archer, that is easy to DPS down and hide behind one of your buddies so they get show with mana sting. 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The Sad State of Emmaline Black by Erin Latimer Www (dot) perfectmatch (dot) com by Rikita Chokhani (writing as Shaya Roy) Here at InkSlinger PR, we understand the importance of chasing your dream and believing that the sky’s the limit.Īnd now, here are the mentors’ top picks (keep scrolling for the alternates) … Specializing in New Adult, Young Adult, and Adult Commercial Fiction, we are passionate about assisting authors to build their platform and create a brand that will carry them into the future. InkSlinger PR is all about helping authors and publishers get the word out about their latest literary projects. Here’s a little bit about InkSlinger PR … I want to thank our sponsor donating some prizes for our wonderful mentors! Details here.Īnd our own mentor, Michelle Hauck, will hold Nightmare on Query Street on her blog in late October. 6 – Baker’s Dozen on Authoress Anonymous blog opens. September 9 – #PitMad Twitter Pitch Party – more info. Here are a few coming up in the next several months… Keep going! There’s more contests on the way. Thank you for entrusting me with your work and for making me smile every day. I am truly blessed to be in this community with you. There are posts in our Facebook group full of love and caring my heart swells just reading them. I admire each and every one of you for putting on a brave face and putting your work out there. My wish for you is to keep going, never give up, and gather friends who will cry and celebrate with you through the battle. I picked myself up, learned what I had to, and made several friends along the way. But giving up was never an option for me. I’ve had to change my course (a few times). I have had many heartaches and many missteps. Every heartache, every victory, will get you a step closer to success. Congratulations for getting into the game. Just finishing a manuscript requires a love for writing, and putting your work out there is such a brave act. Though I know you’ll be disappointed if you don’t find your name on the following lists, please remember that you are in the game. There are many pathways to acquiring your publishing goals. It all came down to which ones spoke the most to the mentors’ hearts. There were so many, SO MANY, wonderful entries, and we couldn’t pick them all. Behind the scenes, there’s been laughter, blood, sweat, and tears shared between the mentors. The mentors have worked tirelessly reading such amazing submissions. |